Kahoot! and CLASSUM partner up to accelerate the adoption of digital learning solutions in South Korea
The new partnership will accelerate the adoption at scale of the learning solutions Kahoot! offers to businesses of all sizes, schools and educational institutions in all municipalities in South Korea.
Seoul, South Korea (April 6, 2022) — Kahoot! the global learning and engagement platform company, and CLASSUM, the South Korean education technology company dedicated to enhancing learning and teaching experiences, are announcing today a new partnership that aims to accelerate the adoption of learning and engagement solutions in South Korea to provide educators and learners of all ages with better digital education solutions in the country.
The partnership entails that CLASSUM will become the first reseller of Kahoot! educational solutions for businesses and schools in the country. By becoming a Kahoot! reseller, CLASSUM will be able to commercialize Kahoot! offerings at scale for businesses of all sizes and for schools, universities,and educational institutions in every municipality in the country. This includes multi-user Kahoot! licensing for educators or teaching staff in schools and educational institutions, as well as licensing for employers to support employee onboarding, professional training, and professional development at all levels.
“We are very excited to partner with CLASSUM in South Korea. This is a unique opportunity for Kahoot! to keep making learning awesome for millions of people at the workplace, at school and home,” said Eilert Hanoa, CEO at Kahoot! “The commercialization of Kahoot! licenses at scale with CLASSUM, aims to make learning more impactful, engaging and fun for South Korean employers, employees, teachers and students through the unique learning experience that only Kahoot! can offer.”
Kahoot! is a pioneer in the education technology industry. Since its launch in 2013, Kahoot! at school has been introduced at schools and universities as a digital platform to increase engagement during learning and for usage during cultural events. In the last twelve months, more than 9 million teachers worldwide used Kahoot! to make learning more engaging in the classroom. Currently, over 10,000 educational institutions have already deployed multiuser Kahoot! teacher licenses.
An innovative tool to energize the workplace
Kahoot! is used in 97% of Fortune 500 companies in a wide variety of settings as part of the onboarding and training experience.
“Every day, more businesses across the globe are introducing Kahoot! as an effective innovative digital learning tool for onboarding, training and assessment of their workforce, as well as to engage employees and build company culture. Regardless of their industry, our customers have identified that through Kahoot! sessions, employers and employees can share joyful and meaningful learning experiences at work, build emotional connections whether in-person or remote, enhance productivity and facilitate communication across different departments,” said Hanoa.
“At CLASSUM, collaborative learning is one of our core values. That’s why we are delighted to announce our partnership with Kahoot! to inspire learners and educators worldwide to spark the power of learning together.” said Youjin Choi, CEO of CLASSUM. “We’re excited to give classrooms a new way to increase engagement as they utilize both platforms and experience the educational hub CLASSUM is able to offer.”
Get Kahoot! through CLASSUM today!
Municipalities and IT administrators in South Korea can now start purchasing Kahoot! plans and licensing for their businesses, schools and learning institutions through CLASSUM starting today. For more information please contact contact@classum.com or schoolpack@kahoot.com.
About Kahoot!
Kahoot! is on a mission to make learning awesome! We want to empower everyone, including children, students, and employees to unlock their full learning potential. Our learning platform makes it easy for any individual or corporation to create, share, and host learning sessions that drive compelling engagement. Launched in 2013, Kahoot!’s vision is to build the leading learning platform in the world. In the last 12 months, 300 million sessions have been hosted on the Kahoot! platform by 30+ million active accounts, with 2 billion participants (non-unique) in more than 200 countries and regions. The Kahoot! Group includes Clever, the leading US K-12 EdTech learning platform, together with the learning apps DragonBox, Poio, Drops, Actimo, Motimate, and Whiteboard.fi. The Kahoot! Group is headquartered in Oslo, Norway with offices in the US, the UK, France, Finland, Estonia, Denmark and Spain. Kahoot! is listed on the Oslo Stock Exchange under the ticker KAHOT. Let’s play!
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